Deadswitch 3 Development Log [1.5.16] APRIL 14, 2021 - Added Napalm Grenade - Added Napalm Airstrike - Added new North America multiplayer server (New York City) - Added new game mode: Battlezone - Added new map: Factory - Added new attachment: Booster - Off-screen enemy indicators are hidden when an enemy Counter-UAV or EMP is active - Stims can now be used to heal nearby allies when player has full health - An enemy's current killstreaks are shown when they kill you - Stun grenades and flashbangs now temporarily stun Dragonfires - Increased weapon penetration deals more damage to Deployable Cover - Final survivor in Infected receives Sleight of Hand and Scavenger perks - New Operations - Opening doors quietly (pressing E) will not alert enemies in Operations - New player icons - Added weapon delay after opening/closing doors - Lots of new player icons [1.5.15] FEBRUARY 28, 2021 - Heli Sniper has less sway, making accurate shots easier - Dragonfire now has damage drop off like firearms - Destroying enemy equipment now earns XP - Updated grenade physics so they don't bounce/roll as far - Added new maps: Overgrown, Warehouse [1.5.14] FEBRUARY 15, 2021 - Added new ammo attachment: High Impact - Added ability to cancel interaction (press E to stop) - Added new bot difficulty: God - UI updates - Updated recoil system - Weapon tweaks - Removed 1.2x close range damage modifier for pistols/smgs/machine pistols - Increased damage for most pistols to make them more viable as secondary - Gun Game updates - Weapons are different for each game - Riot Shield has Speed attachment - Melee kills set enemies back a gun level [1.5.13] FEBRUARY 8, 2021 - Added clan system - Performance optimizations - UI updates [1.5.12] JANUARY 30, 2021 - UI updates - Updated some animations - Updated Outpost and Estate - Improved round system for Demolition and Headquarters games - Added new inventory melee weapons - Using Aggression perk will also apply to inventory melee weapon damage - Character melee weapons (pressing V/middle mouse) are only cosmetic but can be customized - Bots will rejoin Ground War games when a player quits - Players with ping over 10,000ms will be kicked to prevent server lag - Optimizations to reduce lag - Updated lobby list to only show human players (previously would show Ground War bots in player count) - Fat zombies can now carry machetes - Infestors have improved resistance against melee weapons - Added melee zombie [1.5.11] JANUARY 13, 2021 - Increased default vision for SMGs - Quickdraw perk increases camera speed - Bots with Sitrep perk will not attempt to open enemy decoy crates - Semi-automatic sniper rifles are slightly less accurate when not aiming down sights - Increased range for shotgun drop off to 75%, but minimum damage reduced to 20% - Added Pros/Cons in class weapon selector - Performance mode optimizations - Updated some weapon sounds - Updated SAM-R appearance - Weapon mods are now visible on interact tooltip for dropped weapons - Sniper default class now has Range base attachment - Players can join full Ground War games by replacing a bot - Improved matchmaking/lobby teams - Reduced Team Defender default score limit to 100 - Updated Demolition to be round-based - Added Headquarters - Added Pro Survival - Updated Sandbox - Added new objects - Added new helicopters - Added new hero: Moussa [1.5.10] JANUARY 5, 2021 - Added M203 and Masterkey attachments - Added slopes to Riverside - Added Scavenger perk - Added Vampire perk - Added Anti-Sniper perk - Sleight of Hand perk reload speed increased from 150% to 180% - Increased number of perk killstreak from 3 to 5 - Added shield hitmarker - Added 0.5 second delay after switching from Riot Shield (cannot fire or use equipment) - Jammer equipment now disables enemy equipment within radius - Performance mode optimizations [1.5.9] DECEMBER 26, 2020 - Updated Juggernaut killstreak: M240 + Shrapnel perk - Added option to disable login check (Newgrounds, etc) - Updated backgrounds for Outpost, Estate, Downturn, and Sandstorm - Added velocity for grenade launchers - Minor weapon tweaks - Performance mode optimizations - Added prestige weapons: - Detective Special - Luger - MK22 - MAC-11 - CZ 75 - VP70 - PDR - PP-19 Bizon - G36C - AN-94 - M1216 - Saiga-12 - DP-12 - Intervention - SG 550 - M240 - Ultimax MK5 - M320 Flashbang - Stinger [1.5.8] DECEMBER 23, 2020 - Barrett M82 does bonus damage against Juggernaut killstreak - Generic zombies are slightly faster - Final Infected survivor is given Ghost perk - Updated District map - Updated Outpost map - Updated Downturn map - Added upper level to outer buildings [1.5.7] DECEMBER 21, 2020 - Added Sandbox mode - Leg shots do 80% damage - Melee attack damage reduced to 80 (200 with Aggression perk) - Care Packages can deliver ammo crates - Updated zombie sounds - Adjusted some killstreak kill requirements - Pave Lows fire rockets more frequently - Infected players are given Tactical Insertion - Tweaked some weapons - Honey Badger - Javelin - Tactical Insertion - Trophy System - Juggernaut - Juggernaut Recon - Javelin Juggernaut [1.5.0 - 1.5.6] DECEMBER 17, 2020 - Added Asia server - Added challenges - Added Deadswitch 3 login system - Map updates - New weapons - New attachments - New killstreaks - New game modes - New operation - Added explosive barrels - Added Ground War and Community lobbies for multiplayer [1.4.0 - 1.4.3] NOVEMBER 15, 2020 - New killstreaks - New default classes - Added riot shield [1.3.0 - 1.3.2] NOVEMBER 7, 2020 - New operations - Game file size reduced [1.2.0 - 1.2.2] OCTOBER 30, 2020 - Added team/survival rotation lobbies for multiplayer - Updated maps and added new sandbags for cover - Added more character customizations - New survival enemies [1.1.0] OCTOBER 28, 2020 - Added player list and party invites for multiplayer - Care packages can contain ballistic/grenade turrets - Lots of survival updates [1.0.0] OCTOBER 20, 2020 - Initial release